I have a problem Finally there is a sensible guide for the import of collado, in the article there are equations, which are skeleton animation (complete) The guide -) will have to calculate the position of the vertices.
position = VertexPosition x (standard size x Î £ (matrixplate [n] x weight [n])) where 0 & lt; = N & lt; 4
matrixplate [n] = incursbid pose [n] x transforms [n]
world transform [n] = bind pose [n] x worldtransforms [parent]
And, look, it's clear as everyone, but what the world is about transformers [parents] I do not understand ( P>
WorldTransform [parent] is the 4x4 conversion matrix of parent joint, for example if you are looking at a wrist, For correct position and rotation, you need to apply the changes (translations and rotations) of all the parents, so you will need Elbow United World, Transform, Shoulders etc. Work towards hierarchical tree upwards. / P>
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