connection - How to translate two languages at the same time without delay for instance: "two online games written in different languages" -
I have a question about writing a script that can manage to play games online in different codes . I think that is the easiest to understand when I say that I need to create a platform on PlayStation because Xbox players are allowed to play online modern war 3 games.
Mathematical It is possible to see: Finally you have two separate screens which are the same project. On the platform, Sony and Microsoft stream your code or screen on the player's platform and play together. The big problem is that you distribute it in 2 separate codes, which you have to translate into a language in less than 0,001 seconds.
Honestly said that I have to go to this stuff, but I can not move forward.
Do you have any suggestions, other platforms or solutions for this problem? Maybe it's writing a new language? (Google is technically using it to translate Google to phone)
Thank you!
Based on the game, it can not be possible in this theory too. Many console games use peer-to-peer lock-step synchronization models for multiplayer. Games that use this approach, only send one input from the console to the other player and relied on the system to synchronize the definational simulation (the same output produces the same output).
This only works when the exact same compiled code is running on the same CPU for all players. In this game with this networking model, the game usually has periodic distal checks to ensure that different systems have not gone out of sync with each other, usually considered an unpleasant failure as a serious error. And either evidence of a bug in the game or a fraud attempt by one of the players.
Other multiplayer game clients use the server model and therefore it would be possible in theory to allow different consoles to play against each other, although reverse engineering network protocol would be a strong technical challenge and it reliably There will be a difficult problem to work.
Even if you can solve technical problems, even though there will be big legal issues for you to overcome. Sony and Microsoft do not want to allow cross platforms, although this principle is possible to do this work with a client server multiplayer game developers, they are not able to implement it. A third party attempting to do this work will have to deal with legal challenges from Microsoft, Sony and the game developer.
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