Posting on the stack for the first time and everything looks so far! I got a little bit of a complex question here, so I will do my best to provide accurate details about what I want to achieve. I am working with a third person controller in unity, so far everything is great I've been dabbled with basic up and down platforms, a bit glitchy but things never work, my player runs through a trap, I'm sure that Mesh Cole Aider is working and a 'hard-body' is set to the connectivity. Here's the kicker, in my game, I'm changing Gears on which the player can jump. This is great, besides this the player does not turn to my gear, which will be meaningful according to my game-play. What will be the process of getting my character to interact with this animated Aries? I imagine a kind of script, which can not be the mind of my mind at this point in my unity career. If anyone knows its solution, then I would like to get some help, either by any means I will take some solution away. Thanks again!
It is assuming that you are using a package that ships with Unity 3D, After importing the Character Controller package, you have a bunch of scripts in the Standard Assets / Character Controller \ source \ scripts folder in the project hierarchy view. Will happen. There is a script called CharacterMotor.js , which combines the same game object that you are running on a third-person controller. Originally this script adds more inter-functionality between the character and the scene. If you have one in your gear / coke wheel then there are several ways in this script that automatically move the character, when in contact with a moving object (unless it has a collision mesh ). Set up the appropriate collision mesh, this script should add to your character what you need.
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