Three.js: Different lighting effect on different computer doing Multiple lights enviroment -


I'm using three.js to do multiple light environments. I add 4 directional lights and 1 ambient light. This works very well with my windows 7 + chrome computer, another Mac desktop and a MacBook Pro but when I use another laptop to test it does not work Does. The use of laptops is the same Windows 7 64-bit system and the same chrome. But there is no light on that laptop when there is more than 2 light. It works fine only when there is only one light. I think there are so many lights. Does anyone know what the problem is?

Uses each light attribute and different slots. Perhaps your laptop has such a bad GPU that the maximum two Has been broken with light. three. JS also internally limits the amount of regular illumination (4IIRC), which is three from maximum light parameter. WebGill renderer can be overridden with the constructor. This requires a decent GPU and drivers, though.

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