c# - VBO best methods OpenGL -


Is it possible to store coordinates for a single cube in VBO and transfer each block on camera translation / map At the right place, or does it make more sense to store the whole map in VBO and just attract them?

It is not a mineral clone, but this third person is the camera angle world which creates a plot from cubes

Just raising questions on face-value, I think OP is planning a multi-pass render scheme, which makes a large amount of geometry using VBO.

If it is correct, then large amounts of geometry will win over a multi-pass rendering scheme. Of course, the right way to present several cubes efficiently is by batch and performance (S) content.

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