osx lion - App builds & runs in iPhone Simulator, but doesn't deploy to iPhone -


App I'm working on Build & amp; The iPhone runs just fine in the simulator, but when I try to test it on the iPhone 4S, then XCode says, "Running is finished ..." I immediately click on "run" , And when I look at the iPhone, there's no icon for the app at all. It seems that XCode does not believe that XCode is not employing the app on the device.

Let me have a signed certificate, a developer profile and a valid provision profile (says XCode organizer). The provisioning profile is present on the iPhone.

I have tried to restore the iPhone, and I still get the same error.

How can I deploy my app successfully in iPhone?

Edit:

This is deep in the comments given in the answer below, but the problem was that I was sent to info.plist 'S required required device capabilities section. I solved it by removing that row.

To check some things:

Clear your build folder and rebuild In Xcode Project Navigator, under the Products folder, is your app present?

Try to drag this app into open iTunes and iTunes Will it be shown in iTunes or do you get an error? If it is visible, can you install it in iPhones through iTunes?

Do you create iOS's version of iOS and Xcode version and all settings in sync? I know that in some versions of Xcode 4.x, the application has to be created and run on iOS 4.x.

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